With warm, ankle-deep water and better light, the Third Precinct can only be described as a trap.
As soon as the spell holding the Second Gate open fades, the caster must run. For as spell falls, it stops holding back the great waves that the Third Precinct is known for. A great tidal wave that sweeps the length of the Precinct, any caught in it are trapped, doomed to be thrown into the Fourth Precinct utterly stunned.
The Third Gate is a wall of mist. The spell to pass must be cast while the caster is still sprinting away from the waves, else the wave catch up. Once past the Gate, the wave will crash past the caster harmlessly.
The Third Precinct
Date: 2018-08-23 12:13 pm (UTC)From:As soon as the spell holding the Second Gate open fades, the caster must run. For as spell falls, it stops holding back the great waves that the Third Precinct is known for. A great tidal wave that sweeps the length of the Precinct, any caught in it are trapped, doomed to be thrown into the Fourth Precinct utterly stunned.
The Third Gate is a wall of mist. The spell to pass must be cast while the caster is still sprinting away from the waves, else the wave catch up. Once past the Gate, the wave will crash past the caster harmlessly.